Checking in + Shipping Rates + Artist Spotlight
over 1 year ago
– Fri, Apr 09, 2021 at 06:43:13 AM
Hi everyone!
I will try my best to refrain from gushing about how grateful we are, and more so, how amazing our backers are. It is pretty incredible that we get to make games like John Company and Pax Pamir because of people like you directly supporting our work here on Kickstarter. I can’t say it enough--thank you!!
It’s been a few days since our last update and I wanted to share some news about the project. This update will cover international shipping rate changes, some notes from comments and emails I’ve been getting, plugging our upcoming streams, and lastly an artist spotlight with one of our collaborators!
Shipping changes
There have been a bunch of great questions about shipping rates over the last couple days, and though I can’t speak to everything right now, I can give some region specific updates.
UK BACKERS - You will not have to pay additional VAT in addition to your pledge. We are going to be working with Fulfillment Europe (and likely a UK specific shipping partner in addition to FE) to make sure that UK orders arrive safely without any additional customs fees. I’m also happy to share the news that we’ll be lowering the standard shipping fee for UK orders to $15. So no extra customs fees and lower shipping costs : )
AUSTRIA BACKERS - Rate updated from Rest of EU to Zone 2 ($12)
FINLAND / GREECE / HUNGARY / POLAND BACKERS - Rate updated from Rest of EU to Zone 3 ($15)
ISRAEL + SOUTH AFRICA BACKERS - I have made the decision to lower shipping costs to these regions and use VFI Asia for delivery. Previously we were planning to fulfill these orders from our shipping hub in Germany via DHL, but we’re going to lower fees and ship them safely (but more slowly) with other Kickstarter projects bulk shipped from VFI to those regions.
BRAZIL BACKERS - I am hoping to have an update about lower shipping rates soon. Our hope is to work with a local Brazilian shipper to bring down costs dramatically for backers in Brazil and not have to have our BR backers worry about additional VAT fees. More on this to come next week I hope.
Livestream Coming down the pipe
Even during this Kickstarter campaign, we’re still actively working on the design for John Company! Development is continuing at an exciting pace, and we are so excited to share more about the gameplay changes. The design is meshing together really well and if you want to see the newest developments to the game, come check out our next live stream tomorrow on Twitch April 8, 8pm CDT. We’re going to be playing the 1758 scenario and hopefully we’ll get into some tense negotiations with private firms! We’ll have the VOD saved and available for a while after the stream on Twitch.
I’ve mentioned in comments that we are hoping to share more details about the John Company metal coin add-on soon! We really enjoyed bringing the Pax Pamir metal coins to life and we’ll be taking our time to make the John Company coins a delight to play with as well. Details about the size, designs, and denominations to come shortly.
Also, if you have sent a KS message or email and we have not gotten to it yet, we’re getting there! I’m still digging out of my inbox and doing my best to get back to folks. Email still remains the best way to contact us, so if you have a question or comment, shoot it over to us on support@wehrlegig.com and we’ll talk there!
Artist Spotlight on Janek Lipinski
To round out this update, allow me to highlight one of our amazing collaborators! I reached out to one of our artists and asked them a few questions about their work so our Backers could have a better sense about their work! I’ll be sharing similar interviews from Amita and Ricky next week, but for now, enjoy this conversation with Janek Lipinski.
Tell us about yourself and where you are based?
I am an illustrator and designer from Poland. I live in Warsaw with my wife, son and a pug. My design work is focused mostly on brand identities, posters and books, but I design and code digital applications as well. I'm a huge fan of Middle Ages art and used to sing in a small early music choir, and surprisingly, I love board games!
Describe your work and what you did specifically for John Company!
I illustrated the portraits of the family members for John Company. They will be on cameo-like shaped wooden pieces, and replace standard cubes from the first edition. They play an important role in the game — seeing a person helps immerse players into the John Company storyline.

I made about twenty unique portraits which is great, but at the same time proved challenging to me. How to make them diversified, but stay in that time period? I did a lot of research just looking at fashion details and hair styles.

Another question was about their personalities. What makes them believable, but opened for players’ interpretations at the same time? How to add a character to them, but not going into caricatural style?

After drawing all portraits I started the last phase — checking visual coherence. I was looking at them side by side and tried to find out if there’s any inconsistency among them. For example head sizes (it’s tricky with such enormous wigs! ), amount of details or line strokes width.
How did you get your start in illustration and graphic design?
I wanted to draw for as long as remember, but like most of my peers I was choosing football instead. Things changed when I decided to study architecture and got to know that entrance exams are mostly based on drawing skills. I started making my childhood dreams come true and began to learn perspective and other drawing fundamentals. I fell in love with watercolors, summer vacations became plein-air workshops and local art shops had no secrets from me. I still work traditionally, but nowadays most of my works are done digitally, which is very convenient for me and my clients.

My first design gigs started at university. I was hired to prepare posters and infographics for my faculty. Hundreds of posters, logos and posters later, I got a job in a big IT company where I design and code websites and mobile applications. It is very interesting work because of constantly changing technology, animations, and new devices.

What’s your process when working?
Getting to know fundamentals about the work I am to do is crucial. I do extensive research at the beginning and usually after creating first sketches, I prepare mood boards and some kind of presentation for my client to open discussion what approach seems to be the best. To stay motivated, I watch people drawing and switch projects between projects often. It’s important to have breaks and have a fresh look on your work.

Where can people see more of your work?
Feel free to reach me on jan@janlipinski.com and you can follow me on Twitter , Instagram , Facebook or just checked my portfolio website.
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Thanks!
Drew